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1394 Uppsatser om User click heatmaps - Sida 1 av 93

Mätverktyg och användartester inom webbdesign : Hur mätningar av ögonrörelser och webbaserade värmekartor kan användas i användartester

This study has researched how User click heatmaps and eye tracking can be utilized in usability testing. We have used the tools SessionCam and Tobii. We designed a website for a small clothing store and conducted usability tests, in order to evaluate the users clicks and eye movements in relation to design choices on the website. The aim of this study was to research how these tools can be integrated in usability testing and how results from the tests can be used to improve usability. We were able to use the recordings of clicks and eye movements and make design changes based on the findings.

Point-and-click-spel i Flash

Minx Ghetto är ett point-and-click-spel som är utvecklat i flash och bygger på enkelheten att kunna bygga upp ett spel av enbart linjer och minimalt med färg. Ett point-and-click-spel är ett typ av spel där man styr, som i detta fallet en karaktär med enbart muspekaren. Man klickar på skärmen och karaktären går dit du klickat och plockar upp objekt som du klickat på. Objekt som är klickbara färgas rött när man sveper över objektet med muspekaren. Karaktären styrs genom att klicka på ett objekt.

Point-and-click-spel i Flash

Minx Ghetto är ett point-and-click-spel som är utvecklat i flash och bygger på enkelheten att kunna bygga upp ett spel av enbart linjer och minimalt med färg. Ett point-and-click-spel är ett typ av spel där man styr, som i detta fallet en karaktär med enbart muspekaren. Man klickar på skärmen och karaktären går dit du klickat och plockar upp objekt som du klickat på. Objekt som är klickbara färgas rött när man sveper över objektet med muspekaren. Karaktären styrs genom att klicka på ett objekt.

Systemutveckling i praktiken : konsten att tillmötesgå den okända användarens krav

ABSTRACT System development has become more and more concentrated on development for the Web and this has resulted in larger target groups. It will most surely continue to be so considering that the Web will be the infrastructure of business and services in the future. A big target group involves that the owner of a system can earn a lot of money from the paying users, but that assumes that the system can meet user needs. If a system on the Web does not satisfy the user?s demands then they will use the competitor?s system instead because it is only a mouse-click away.

Annonsplacering : Hur placeringen av annonser i artiklar kan optimeras för högre Click Through Rate

The web as an arena for news reporting and information sharing to consumers has grown for many years in the expense of the traditional newspapers. The revenue stream has however not followed the same transformation which has led to a remarkably lower profit when news and articles are distributed through the web. Banner advertising is a method that is commonly used by online magazines to generate profit where advertisers pay to expose their message. One method to measure banner ads effectivity, and indirectly, what the advertiser would pay, is through Click-Through Rate (CTR), how many clicks a banner ad receives in relation to the amount of banner views. One of the variables that play an important role in the banner ad effectivity is the placement of the banner ad.

Systemutveckling i praktiken - konsten att tillmötesgå den okända användarens krav

ABSTRACT System development has become more and more concentrated on development for the Web and this has resulted in larger target groups. It will most surely continue to be so considering that the Web will be the infrastructure of business and services in the future. A big target group involves that the owner of a system can earn a lot of money from the paying users, but that assumes that the system can meet user needs. If a system on the Web does not satisfy the user?s demands then they will use the competitor?s system instead because it is only a mouse-click away.

Vem är rädd för bannern där? : En studie om banners klickfrekvens

This paper is about advertising on the Internet using banners. Together with Embryo Webbyrå we have tested a lot of different ways of advertising on the online newspaper of Göteborgs-Posten, gp.se. Two of the web bureau?s existing clients, Resia and Recip, were chosen for the ads and the whole campaign lasted a period of four weeks.By comparing our banners with the consideration of format, color, placement and content we wanted to find an answer to how the most optimal banner would look.Our test result shows that visitors rather do not want to click on a banner, although we think that we have seen some interest and curiousness from visitors in the banners content. Even when the visitor does not click on a banner, the message might be put in mind for a future purchase or act..

"Jaha, nu har en halv miljon människor varit inne och tittat på fisken" : Journalisters tankar om att anpassa sig efter klick

Computational techniques have transformed the journalistic approach. Journalists now have the opportunity to integrate user-statistics from the news website with their work. Singer (2011) argues that journalists seem particularly afraid of items, which they perceive as trivial or otherwise unsavory, will prove popular - potentially creating management pressures to produce more of those stories. She describes this practice as ??traffic whoring??.

Barnanpassade söktjänster på Internet

The purpose of this study is to investigate childrens possibilities to retrieve information by searching in searching engines designed for children. Two such search engines are examined: Yahooligans and Kids Click, both of which index pages in English only. I have compared Yahooligans with its equivalence for adults; Yahoo, by evaluating the retrieval effectiveness. Some functions in Kids Click and in Yahooligan are investigated. Seven class room studies are described in the prior research chapter.

Uppföljningsverktyg för analys av användarloggar

In order to understand user behaviour and navigation patterns, user logging is today widely used in analysis and development of user interfaces. These user logs tend to be quite many and can contain a lot of different data. A big issue is how to process and display this data in a perspicuous way to the stakeholder. This study is about how to develop a prototype to handle this issue. It was solved by various methods from human-computer interaction.

Det sa bara click! : min relation till anva?ndande av clicktrack

Mitt exemanesarbete besta?r av ett antal la?tar och musikproduktioner som jag har gjort mestadels under 2012-2013. Ma?let med musikproduktionerna har varit att, under ra?dande fo?rutsa?ttningar inom dom olika projekten, skapa musik vars enda egentliga syfte har varit att bero?ra den potentiella lyssnaren.I min text har jag lagt fokus pa? att underso?ka hur resultatet har pa?verkats av att med olika produktionsmetoder arbeta med tempo. Jag har och a?r framfo?rallt nyfiken pa? hur maskingenererat tempo, som i texten kommer bena?mnas som click eller clicktrack, pa?verkar slutresultatet av en musikproduktion.I tva? av mina produktioner har jag jobbat med tempo pa? flera olika sa?tt.

CMS och UX : tekniker för hur man utformar en god användarupplevelse

The purpouse of this study is to find out how and if a Content Managment System (CMS) can benefit from applied User Experience Design (UX). A work project has been executed where a client wanted the students to create a user friendly CMS for adding content to a global hotel review site. A prototype of a CMS was created based on literature studies about UX and CMS. The prototype of the user friendly CMS was then tested through user tests and interviews with key users. After input from the key users the prototype was changed until the users were satisfied with it..

Effekten av discoverytjänster på bibliotekens e-resurser? ? En undersökning om Summons effekt på Chalmers bibliotek.

The purpose of this essay is to examine what happens with library e-resources after implementing the discovery tool Summon. Summon provides a Google-like experience and uses multiple facet options when users need to narrow their discovery. Observations of change in the libraries e-resources with regards to database searches, click-throughs in linkresolvers and full text downloads are examined through looking at earlier reports and statistics from libraries in America and England. This provides a way to compare with Chalmers University of Technology?s Library.

Konsumenternas köpvanor inom olika försäljningskanaler : Skillnader mellan konsumenter som handlar i fysiska butiker, onlinebutiker samt inom brick and click

In Sweden today, the consumers have the opportunity to use the different sales channels; physical store, online store and brick and click, a combination of both. For the past decade, the use of ecommerce has spread tremendously and the fashion industry is one of the top three industries in this category. This, together with the growth of technology, have created new opportunities for consumers during their online shopping. The purpose of this study is to examine the differences between consumers who use physical store, online store or both. This study aims to look into consumers' shopping habits within these sales channels and factors that are affecting them.

Klicka här för gemenskap : Hur interaktivitet skapar engagemang och lojalitet

Digital marketing has been changing continuously and rapidly since the introduction of Web2.0 ten years ago (Lin, Li, Deng, & Lee, 2013). Companies are now engaging their users intheir digital marketing by providing with interactive contents in digital campaigns. The digitalcampaigns are getting more converge with SNS (social networking sites) in order to let the usershare the content with others and therefore the e-WOM (electronic word of mouth) helps thecompanies digital campaigns to be shared by more users (Moran, Muzellec, & Nolan, 2014).The interactive content in the digital campaigns have shown to provide for engaged users andtherefore leads to loyal users. The reason for this has its roots in the culture of consumptionthat has brought our everyday consumption to a whole new level where we no longer justconsumes a product, we are the brand (Davis, 2013).The study, Click here for solidarity, aims to explain the interactive phases and rhetorical elementsthat companies use to engage the user to interact with the content of the digital campaigns.The study is based on four digital campaigns in four different market areas in order to providewith an overall picture of how companies work with interactive and rhetorical elements. Thusthe study falls into the area of marketing and branding.

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